"Most prompts online are uninspiring. We wanted something fun, quirky and genuinely challenging."
What was the goal?
Tjerk and Thomas Geurink noticed students googling for creative challenges and finding nothing worth their time. The results were generic, safe, and usually led to Dribbble clones. So they built their own. Sprint.cards generates design challenges across three difficulty levels, loosely inspired by Cards Against Humanity in spirit. Always a little weird, never boring. Thomas designed it, Tjerk coded it.
What surprised you?
Students use it outside of class on their own time. That was never part of the plan.